MONOLITH - CONCEPT ART
This project was started as a sub-d modeling practice. The architecture and ships were originally designed to allow for better practice cases for sub-d modeling.
INITIAL DESIGN PROCESS
Given that the project was designed with sub-d modeling practice in mind, the architectural forms features mainly curves, as such the composition followed the aesthetic and developed into a sci-fi land-scape. Since the project mainly revolves around sub-d modeling, the products of the practice were made to be the focus of the render, leading to the final composition.
Composition mock-up
Concept from previous project: Autonomous Future
SUB-D PRACTICE
The modeling practice started with a simple blocking of shapes with minimal detail. The design itself was created from arbitrary massing of forms, eventually landing on the design shown. The general silhouette of the massing took inspiration from the Maliwan capital ships from Borderlands 3.
Maliwan ship: Borderlands 3
The second pass added subdivisions and details, massing out the general form for the overall structure. At this time minimal details were added and focus was put on refining the shapes and achieving the desired forms.
The last pass added details to the surface of the monolith as well as materials. Additional boolean cuts were made to further refine the form.
SCENE BUILDING AND FINAL RENDERING
After the monoliths were finished, I began populating the scene with basic building structures and ships to fill the background. The buildings were made by using a hair particle system with the object set to basic building like shapes with geometric materials. The ships for the backgrounds underwent a similar process to the monoliths, with simple geometric masses to start and subdivisions and details added later. The ships forms and aesthetic took inspiration from covenant ships from the Halo series.
Covenant cruiser: Halo series
Subdivisions and details
Test render with Monoliths
Basic massing
Added materials
Render with ships
Final rendering